To open the Shader Editor, you can either use a WorkSpace for shading
or swap an existing division in your interface with the Shader Editor. For
instance, you can use the Timeline area from the default user interface
and open a Shader Editor (Figure 5.5).
Figure 5.5 - Shader Editor
With the Shader Editor, you will see blocks of information for materials
that receive the name of Node. You connect Nodes like a workflow of
information from left to right. For materials, you always have the last
Node on a chain as the "Material Output," and what comes before this
Node will depend on the material you create.
A few important facts about Nodes:
Each Node could have input and output sockets that are those
circles on the side of each Node. For instance, you will see
Shaders having both input and output. The "Material Output" Node
only has input sockets.